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LO-1
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Explains hardware and software constraints of mobile platforms in a game development context. |
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LO-2
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Designs and implements touch and sensor-based control schemes for mobile games. |
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LO-3
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Creates resolution-independent mobile UI and graphics layout. |
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LO-4
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Applies battery, memory and frame rate optimization through mobile performance profiling. |
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LO-5
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Uses local and cloud-based save architectures in a mobile game. |
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LO-6
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Applies in-app purchase and ad integration concepts in example scenarios. |
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LO-7
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Integrates sensors such as location, camera and gyroscope into game mechanics. |
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LO-8
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Produces signed builds for Android or iOS and plans the store publishing process. |