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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Mobile Game Development
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP228 - Mobile Game Development IV. SEMESTER 2 +2 6.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) ÖĞR. GÖR. GÜVENÇ USANMAZ
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures, laboratory sessions and project work are integrated throughout the semester. The default engine for practical work is Unity; the instructor may prefer an equivalent approach (e.g., Godot, native Android/Kotlin or Flutter).
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended It is recommended to have completed OGP104 Programming II, XXX7954 Game Engine Technologies and OGP108 2D Game Development Studio before taking this course. Basic Unity/C# knowledge and game engine experience will facilitate the learning process.
Recommended Resources Unity. Mobile development documentation: https://docs.unity3d.com/Manual/MobileDevelopment.htmlGoogle Play Console Help: https://support.google.com/googleplay/android-developer/Apple Developer: https://developer.apple.com/documentation/
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to mobile platforms: Android/iOS, hardware constraints; development environment and Unity mobile build setup.
Week - 2 Touch controls: virtual joystick, touch/gesture detection, multi-touch.
Week - 3 Accelerometer and gyroscope: tilt-based control; sensor data reading and calibration.
Week - 4 Mobile graphics: resolution independent design, Canvas Scaler, safe area and notch support.
Week - 5 Screen ratios, orientation (portrait/landscape); UI scaling and accessibility.
Week - 6 Performance optimization: profiling, draw calls, batching; mobile GPU/CPU limits.
Week - 7 Battery consumption and thermal management; update loop and reducing unnecessary computation.
Week - 8 Memory management: asset compression, object pooling, reducing GC pressure.
Week - 9 Data saving: local storage (PlayerPrefs, JSON/SQLite); save/load architecture.
Week - 10 Cloud synchronization basics; offline/online game state management.
Week - 11 Advertising and revenue models: in-app purchases (IAP), rewarded and banner ads; SDK integration concepts.
Week - 12 Sensor integration: location services, camera access; location-based and AR-lite examples.
Week - 13 Publishing processes: store rules, certificate/signing, APK/AAB and TestFlight builds.
Week - 14 End-of-term mobile game prototype presentation; store page draft and course wrap-up.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
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