|
LO-1
|
Explains the role of audio design in games and the impact of sound on player experience. |
|
LO-2
|
Interprets audio physics and digitization concepts (frequency, amplitude, sample rate). |
|
LO-3
|
Applies recording, editing and basic mixing using a DAW. |
|
LO-4
|
Designs game sound effects using layering and synthesis methods. |
|
LO-5
|
Designs an interactive music system with state-based transitions. |
|
LO-6
|
Applies 3D audio positioning with audio source and listener configuration in a game engine. |
|
LO-7
|
Applies reverb, distance attenuation and occlusion concepts in a game scene. |
|
LO-8
|
Presents a game audio design package with compression and memory optimization. |