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Week - 1
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Introduction to audio design; importance of sound in games, psychological effects, auditory perception. |
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Week - 2
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Audio physics: waveform, frequency, amplitude; human hearing range. |
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Week - 3
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Digitization: sample rate, bit depth; WAV, OGG, MP3 formats. |
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Week - 4
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Digital audio workstation (DAW): interface, channel management, basic editing. |
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Week - 5
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Effect plugins: EQ, compression, noise reduction basics. |
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Week - 6
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Sound effect design: recording techniques, synthesis intro, layering. |
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Week - 7
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Foley and game SFX workflow; UI, environmental and character sounds. |
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Week - 8
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Interactive music: dynamic music systems, state-based transitions, horizontal/vertical resequencing. |
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Week - 9
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Game engine audio systems: AudioSource, AudioListener, mix bus. |
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Week - 10
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3D audio positioning: spatial audio, pan, distance attenuation. |
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Week - 11
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Reverb and environmental effects: reverb, room reflections, occlusion concepts. |
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Week - 12
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Audio middleware overview: event-driven sound with FMOD/Wwise. |
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Week - 13
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Audio optimization: compression formats, memory management, streaming. |
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Week - 14
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End-of-term audio design package presentation; mix, licensing and integration documentation. |
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