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Last Updated: 02/10/2026
# Learning Outcome
LO-1 To be able to explain the concepts of art and technology and the relationship between them
LO-2 To be able to explain new media art and its origins
LO-3 To be able to explain the history of new media art, the leading artists and their works in the field.
LO-4 To be able to define the concept of aesthetics and its history
LO-5 To be able to explain the aesthetic understanding of the digital culture age.
LO-6 To be able to explain the new spaces of new media art.
LO-7 To be able to explain concepts related to augmented reality
LO-8 To be able to explain the artifacts produced in augmented reality environment and their origins.
LO-9 To be able to explain the historical development of data visualization
LO-10 To be able to explain the art of data visualization.
LO-11 To be able to explain the shaping of art with computer technologies
LO-12 To be able to define the visual language that transforms from analog to digital.
LO-13 To be able to explain the environments of new media art.
LO-14 To be able to explain the main discussions on the relationship between digital games and art.
LO-15 To be able to define the concept of game art and explain the features
LO-16 Being able to define the concept of art game and explain its features.
LO-17 To be able to explain the concept of generative art.
LO-18 To be able to explain the historical process of generative art
LO-19 To be able to explain the scope and development of new media art in Turkey and in the World.
LO-20 To be able to explain the trainings and schools of new media artists in Turkey.
LO-21 To be able to explain the history of new media art, the pioneering artists and their works.

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