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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • Game Universe: Concept, Fiction, Narrative
  • Description
  • Description
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  • Learning Outcomes
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Game Universe: Concept, Fiction, Narrative DOT307 V. SEMESTER 3+0 4.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ARAŞ. GÖR. UMUT SUNKAR
Mode of Delivery The mode of delivery of this course is face to face.
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Reading List -
Assessment methods and criteria 1 quiz 1 final exam
Work Placement N/A
Catalog Content Game Concept and Its Importance; Idea Development Methods and Creative Thinking Techniques; Game Genres and Target Audience Analysis; Story Structures and Themes; Character and Dialogue Development; World Building: Environment, Atmosphere, and Game Universe; Defining Gameplay Mechanics and Core Dynamics; Visual Style and Art Direction; Sound and Music Concepts; Game Loop and User Experience Design; Writing a Game Concept Document; Analysis and Critique of Sample Concept Documents; Presentation Techniques, Communicating and Selling Ideas.

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