| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
Assoc. Prof. Fatih Kurtcu |
| Mode of Delivery |
Distance Education |
| Prerequisites |
There are no prerequisites or co conditions for this course |
| Courses Recomended |
|
| Recommended Reading List |
Krasner, J. (2008). Motion Graphic Design Applied History and Aesthetics. (2. ed) Focal Press. Crook, I., Beare, P. (2017). Motion Graphics Principles and Practices From The Ground Up. Bloomsbury Publishing. Betancourt, Michael. (2013). The history of motion graphics : from avant-garde to industry in the United States . United States: Wildside Press. Braha, Y., & Byrne, B. (2011). Creative Motion Graphic Titling For Film, Video&The; Web. USA&UK;.: Focal Press-Elsevier. Kurtcu F. ve Coşkun, C. (2022). Hareketli Grafik Üretimi, Dijital Görüntü İşleme Yöntemleri, Anadolu Üniversitesi Açıköğretim Fakültesi Yayınları, Eskişehir. Betancourt, M. (2017). Synchronization and title sequences: Audio-visual semiosis in motion graphics, Routledge: New York. Betancourt, M. (2017). Synchronization and title sequences: Audio-visual semiosis in motion graphics, Routledge: New York. Thompson, K. (1999). Storytelling in the new Hollywood: Understanding Classical Narrative Technique, Harvard University Press: Cambridge. Uçar, T. F. (2014). Görsel İletişim ve Grafik Tasarımı. İstanbul: İnkılap Yayınevi. |
| Assessment methods and criteria |
1 midterm exam, 1 final exam |
| Work Placement |
|
| Catalog Content |
This course covers the following topics: The Development of Motion Graphics: History, Concepts, Pioneering Designers; Applications: Cinema, Television, Digital Media; Components: Moving Image, Image, Typography, Sound Components; Principles of Motion Graphics: Graphic design principles, Gestalt principles; Production Processes: Creative brief, Production stages; Development Methods: Graphic types and methods, Technical distinctions; Tools Used: Analog tools, Hardware, Computer software, Plugins; The Future of Motion Graphics: Artificial intelligence, Augmented reality, Virtual reality, Mix reality, Real-time visualization. |