| Catalog Content |
This course covers the fundamentals of animation, starting with the concept of frames per second (FPS), and explores motion perception theories along with the history, techniques, and principles of animation. Students create scenes by applying 3D modeling, material/texture, and lighting/camera setups; they animate objects using keyframe logic. Character/hierarchical structures are controlled through rigging and skeleton-based animation. The process is carried out end-to-end, through rendering and video capture stages, to produce a short, finished animation output. |