Anadolu Info Package Anadolu Info Package
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  • Turkish
    • Turkish Turkish
    • English English
Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Vocational School of Information Technologies
  • Department of Software, Application Development and Analysis
  • Program in Game Development and Programming
  • Course Structure Diagram with Credits
  • Physics of Games
  • Description
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Physics of Games OGP101 I. SEMESTER 3+0 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ÖĞR. GÖR. GÜVENÇ USANMAZ
Mode of Delivery Face to Face
Prerequisites There are no prerequisites.
Courses Recomended It is not available.
Recommended Reading List Nature of Code - https://natureofcode.com/START HERE: Creative Coding for Beginners - Patt Vira - https://www.youtube.com/playlist?list=PL0beHPVMklwgMz4Z-mNp4_udo9mjBk7pn
Assessment methods and criteria 1 Midterm Exam, 1 Final Exam
Work Placement It is not available.
Catalog Content Introduction to Coding and Programming with p5.js; Basic Programming Concepts (Variables, Control Structures, Loops, Arrays, Functions and Classes); Vectors and Mathematics of Motion; Forces, Newton's Laws, and Physical Simulations; Randomness, Probability Distributions, and Perlin Noise; Oscillation, Angular Motion, and Trigonometry; Cellular Automata and Complex Systems; Usage and Integration of Physics Libraries (Matter.js, p5play); Overview of Game Engines

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