Anadolu Info Package Anadolu Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
  • TR
About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Digital Game Design
  3. Department of Digital Game Design
  4. Program in Digital Game Design (Master's Program with Thesis)
  5. Course Structure Diagram with Credits
  6. Human-Computer Interaction
  7. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DİT501 - Human-Computer Interaction I. SEMESTER 4 +0 6.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DOÇ. DR. UFUK TUĞTEKİN
Mode of Delivery Face to face
Place of Delivery
Used Educational Platforms
Prerequisites
Courses Recomended -
Recommended Resources -
Work Placement -
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Foundations of HCI: Basic principles of Human-Computer Interaction and their application to game design.
Week - 2 User-Centered Design (UCD): Process management, persona creation, and scenario-based design.
Week - 3 Usability Evaluation: Heuristic analysis and usability testing methods.
Week - 4 Interface and Interaction Models: Game UI design and optimization of interaction models.
Week - 5 Input Devices and Control: Control mechanisms in games, input devices, and responsiveness.
Week - 6 User Experience (UX): Experience design in games, game enjoyment, and engagement.
Week - 7 Accessibility and Inclusivity: Inclusive design principles and accessibility standards in games.
Week - 8 Sensory Feedback: Audio, visual, and tactile feedback systems in games.
Week - 9 Haptic Technologies: Touch-based interaction and the role of haptic systems in game design.
Week - 10 User Behavior Analysis: Observing user behavior in game testing and data collection
Week - 11 Biometric Data and Eye Tracking: Use of eye-tracking and biometric data in testing.
Week - 12 Interaction in XR Environments: Natural interaction design (NUI) in VR and AR environments.
Week - 13 Cognitive Load and Human Performance: Managing cognitive load and the relation of learning curve to mechanics.
Week - 14 Future Trends: Next-generation technologies in HCI, brain-computer interfaces, and current research.

No content has been provided.

No content has been provided.

No content has been provided.


Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100

Info on the Institution

  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance

Info on Degree Programmes

  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education

Info for Students

  • Cost of living
  • Accommodation
  • Meals
  • Medical Facilities
  • Facilities for Special Needs Students
  • Insurance
  • Financial Support for Students
  • Student Affairs Office

Info for Students

  • Learning Facilities
  • International Programmes
  • Practical Information for Mobile Students
  • Language courses
  • Internships
  • Sports and Leisure Facilities
  • Student Clubs