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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Digital Game Design
  3. Department of Digital Game Design
  4. Program in Digital Game Design (Master's Program with Thesis)
  5. Course Structure Diagram with Credits
  6. Concept Design
  7. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 17/03/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DİT507 - Concept Design I. SEMESTER 4 +0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) DOÇENT REMZİ SAN
Mode of Delivery Face to face
Place of Delivery
Used Educational Platforms
Prerequisites
Courses Recomended -
Recommended Resources -
Work Placement -
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction: The role and stages of concept design in the game development process.
Week - 2 Visual Research: Moodboard creation, gathering references, and thematic development.
Week - 3 Character Design Principles: Silhouette, anatomy, reflecting personality, and costume design.
Week - 4 Environment Design: Composition, perception of depth, and world-building.
Week - 5 Vehicle and Prop Design: Functionality, industrial forms, and in-game objects.
Week - 6 Sketching and Ideation: Rapid sketching techniques, iteration, and developing form language.
Week - 7 Digital Drawing Techniques: Brush usage, layer management, and digital painting basics.
Week - 8 Color and Light: Color theory, lighting techniques, and creating atmosphere.
Week - 9 Narrative Integration: Aligning visual design with storytelling and mechanics.
Week - 10 Advanced Modeling and Visualization: Use of 3D tools and blocking during the concept stage.
Week - 11 Production Constraints: Managing design ideas within technical and budgetary limits.
Week - 12 Technical Drawings and Callouts: Orthographic drawings and detail sheets for the production pipeline.
Week - 13 Portfolio Preparation: Curating a professional concept art portfolio.
Week - 14 Presentation Techniques: Effective presentation of design ideas to teams and investors.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
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