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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Cartoon and Animation
  3. Course Structure Diagram with Credits
  4. Game Cinematic I
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 21/03/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ477 - Game Cinematic I VII. SEMESTER 3 +1 4.5
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ YASİN ARSLAN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional program component for this course.
Recommended Resources Unreal Engine Oyun motoru ve Blender Programı official web page.
Work Placement
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Course introduction, scope, and assessment criteria. Readiness assessment. The concept of game cinematics and analysis of examples.
Week - 2 Game narrative and the concept of cinematic scene. The differences between game narrative and film narrative.
Week - 3 Cinematic language. Shot types, framing, camera angles.
Week - 4 Storyboard and scene plan. Cinematic shot breakdown
Week - 5 Animatic production and timing.
Week - 6 Character performance and blocking. Principles of acting in animation.
Week - 7 Midterm exam project development / consulting.
Week - 8 Midterm project application and presentation.
Week - 9 Cinematic production line and sequencer/timeline logic in real-time engines.
Week - 10 Scene blocking and camera placement.
Week - 11 Character animation and scene integration
Week - 12 Cinematic editing and basic tempo.
Week - 13 Final project production – consulting.
Week - 14 Final project production – consulting.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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