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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Generative AI Tools in Game Development
  6. Description
  • Description
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Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP218 - Generative AI Tools in Game Development IV. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) ÖĞR. GÖR. GÜVENÇ USANMAZ
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures, in-class discussions and laboratory sessions are integrated throughout the semester. Current generative AI tools are used as examples; the instructor may prefer equivalent tools.
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended It is recommended to have completed OGP104 Programming II and OGP108 2D Game Development Studio before taking this course. Basic Unity/C# knowledge and game project experience will facilitate the learning process.
Recommended Resources OpenAI. Prompt Engineering Guide: https://platform.openai.com/docs/guides/prompt-engineeringAnthropic. Prompt Engineering Overview: https://docs.anthropic.com/GitHub Docs. GitHub Copilot: https://docs.github.com/copilotUnity Technologies. Unity AI tools documentation: https://docs.unity3d.com/
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to generative AI; use cases in the game industry; course scope, timeliness and limitations.
Week - 2 Prompt engineering: context, role, constraints, iteration; prompt patterns for game development.
Week - 3 AI-assisted coding: context-aware generation, game mechanics prototyping; limits and verification.
Week - 4 AI-assisted development environments (AI IDEs): example workflows with Copilot, Cursor, etc.; use with version control.
Week - 5 Visual content generation: concept art, textures, sprites; style consistency and reference management.
Week - 6 Audio content: AI sound effects, music and voice-over; basics of engine integration.
Week - 7 Text and narrative: dialogue, quest text, dynamic narrative drafts; the human editor role.
Week - 8 Procedural content vs generative AI; when rule-based vs when LLM/visual models.
Week - 9 Integration into Unity and game projects: asset pipeline, license tags, metadata and source tracking.
Week - 10 Ethics, copyright and originality: training data, attribution, academic integrity; publisher/platform policies.
Week - 11 Limits and risks: hallucination, bias, privacy; disclosure to players and trust.
Week - 12 Quality control: human-in-the-loop, testing, iteration; what AI does well/poorly.
Week - 13 Case studies: indie and studio workflows; discussion of successful/unsuccessful examples.
Week - 14 End-of-term project presentation; ethics evaluation report; course wrap-up and future trends.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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