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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Text and Scenario Writing
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
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Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP116 - Text and Scenario Writing II. SEMESTER 2 +1 3.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) ÖĞR. GÖR. GÜVENÇ USANMAZ
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures, workshop sessions and laboratory applications are integrated throughout the semester. The default tools for practical work are Twine and Ink; the instructor may prefer an equivalent tool (e.g., Yarn Spinner, articy:draft).
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended It is recommended to have completed OGP102 Game Design Principles before this course or to take it concurrently. Basic game design and narrative concepts will facilitate the learning process.
Recommended Resources Inkle. Ink documentation: https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.mdTwine: https://twinery.org/
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to game scenarios; differences from film/literature writing; ludonarrative concept.
Week - 2 Narrative and mechanics relationship; target audience analysis; narrative-driven vs mechanics-driven games.
Week - 3 World building: universe rules, history, creating a lore bible.
Week - 4 Sociological and cultural background; consistency, internal logic and foreshadowing.
Week - 5 Character design: motivation, background, voice tone and character brief.
Week - 6 Character arcs and conflict types; antagonist and supporting characters.
Week - 7 Interactive dialogues: choice tree writing; branching examples with Twine/Ink.
Week - 8 Non-linear dialogue flows; consequences of player decisions and fail-forward.
Week - 9 Level and quest design: environmental storytelling, clue placement.
Week - 10 Quest texts, journals, UI copy and short flavor text.
Week - 11 Formatting and documentation: screenplay format, GDD narrative section, voice-over script.
Week - 12 Dialogue integration with Yarn Spinner or equivalent; text–code boundary.
Week - 13 Iteration: text revision from playtest feedback; tone and pacing adjustment.
Week - 14 End-of-term narrative package presentation; dialogue samples and process documentation.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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