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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Gamification
  6. Description
  • Description
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Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP221 - Gamification III. SEMESTER 2 +1 3.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ YAPRAK ALAGÖZ HAMZAJ
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures, case studies and laboratory sessions are integrated throughout the semester. The referenced frameworks and tools (Octalysis, prototyping tools) are examples; the instructor may prefer equivalents.
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended It is recommended to have completed OGP102 Game Design Principles and XXX7953 Game Psychology and Player Experience before taking this course. Knowledge of game design and player motivation helps apply gamification concepts.
Recommended Resources Chou, Y. Actionable Gamification / Octalysis: https://yukaichou.com/octalysis-gamification/Kapp, K. (2012). The Gamification of Learning and Instruction. Pfeiffer — selected chapters.
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to gamification; basic concepts, game vs gamification vs serious games.
Week - 2 Use cases: education, health, apps, game meta-systems.
Week - 3 Motivation theories: intrinsic and extrinsic motivation; interpretation in games.
Week - 4 Hierarchy of needs and Self-Determination Theory (SDT): autonomy, competence, relatedness.
Week - 5 Gamification frameworks: Octalysis eight core drives.
Week - 6 Behavioral design; habit loop, trigger-action-reward.
Week - 7 Game components: points, badges, leaderboards, levels.
Week - 8 Dynamics and mechanics: reward systems, feedback loops, sense of progression.
Week - 9 Competition and cooperation; social gamification, team goals.
Week - 10 User types: Achiever, Explorer, Socializer, Killer (Bartle); persona mapping.
Week - 11 Design process: goal setting, user journey mapping.
Week - 12 Prototyping gamification layer for game or app; A/B testing concept.
Week - 13 Ethics and malpractices: coercive design, dark patterns, addiction risk.
Week - 14 End-of-term gamification design document and presentation; ethical evaluation.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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