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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. General Art History
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
SNT460 - General Art History IV. SEMESTER 2 +0 3.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) ÖĞR. GÖR. CAN PEKİN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to the concept of art and its historical development
Week - 2 Prehistoric art and the first visual narratives
Week - 3 Art of Ancient Mesopotamia, Egypt, and Anatolian civilizations
Week - 4 Art of Ancient Greece and Rome
Week - 5 Medieval European art and iconography
Week - 6 Renaissance art and the emergence of perspective
Week - 7 Baroque and Rococo art movements
Week - 8 Neoclassicism, Romanticism, and Realism
Week - 9 Impressionism and Expressionism
Week - 10 Early 20th-century avant-garde art movements
Week - 11 Postmodern art approaches
Week - 12 The social function and cultural role of art
Week - 13 Art criticism and aesthetic approaches
Week - 14 Reflections of art history in digital game design

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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