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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Game Interface Design
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT304 - Game Interface Design VI. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to UI and UX concepts: Fundamental differences in game interfaces
Week - 2 Game information architecture and user flow diagrams
Week - 3 Wireframe design: Prototypes for HUD, menu, and inventory
Week - 4 UI components: Buttons, icons, indicators, and in-game modules
Week - 5 Typography, color, and hierarchy: Visual structure suited to game environment
Week - 6 Interaction design: Feedback systems and player guidance
Week - 7 UX research: Player personas and user scenarios
Week - 8 Usability testing: Game interface evaluation methods
Week - 9 UI/UX examples and analyses from successful games
Week - 10 Differences and design approaches for mobile, console, and PC interfaces
Week - 11 Accessibility principles and universal design in games
Week - 12 UI animations and micro-interactions
Week - 13 UI/UX ethical principles: Avoiding manipulative interfaces
Week - 14 Preparing UI/UX presentation file for portfolio

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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