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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Animation
  3. Master of Arts (MA) in Animation
  4. Course Structure Diagram with Credits
  5. Fundamentals of Digital Game Design
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ531 - Fundamentals of Digital Game Design I. SEMESTER 3 +0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) DOÇENT REMZİ SAN
Mode of Delivery The mode of delivery of this course is Face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources
Work Placement This is not appropriate for the course.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 What is the game? The impact of the game on social structure.
Week - 2 Cultural structure of the game and different game approaches.
Week - 3 Theoretical structure of the concept of the game.
Week - 4 Fictional structure and rules of the game.
Week - 5 The connection of the game with human life and today's games.
Week - 6 Product-oriented examination of the game.
Week - 7 Student Presentations.
Week - 8 Student Presentations.
Week - 9 Evolution of the game from traditional space to digital dimension.
Week - 10 Digital Game Design principles and elements.
Week - 11 A case study of a game adapted from traditional to digital.
Week - 12 Student Presentations.
Week - 13 Student Presentations.
Week - 14 Realization of a digital game design.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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