Anadolu Info Package Anadolu Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
  • TR
About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Animation
  3. Master of Arts (MA) in Animation
  4. Course Structure Diagram with Credits
  5. Educational Digital Game Design II
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ530 - Educational Digital Game Design II II. SEMESTER 3 +0 6.0
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) DOÇENT REMZİ SAN
Mode of Delivery The mode of delivery of this course is Face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources
Work Placement This is not appropriate for the course.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Examination of Entertainment and Education concepts.
Week - 2 The role of the concept of game in the learning process.
Week - 3 The concept of education and the effect of the entertainment factor on the learning process - Educational digital games.
Week - 4 Educational digital game design models and interdisciplinary interaction.
Week - 5 Differences in visual designs for individuals at different developmental stages.
Week - 6 Differences in perception, cognition and data processing processes according to age groups, visual design differences.
Week - 7 Student presentations.
Week - 8 Student presentations.
Week - 9 The role of visual and audio design processes in the educational transfer process in the multimedia design process.
Week - 10 Realization of the concept, space, character and level designs of the educational game draft.
Week - 11 Generationist Multimedia learning theory.
Week - 12 Dimensional variations affecting cognition and perception.
Week - 13 Examining the concepts of orientation and disorientation in the context of in-game environment processes and associating them with educational processes.
Week - 14 Realization of level designs of the prepared game and preparation of documentation of game mechanics.

No content has been provided.

No content has been provided.

No content has been provided.


Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

Info on the Institution

  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance

Info on Degree Programmes

  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education

Info for Students

  • Cost of living
  • Accommodation
  • Meals
  • Medical Facilities
  • Facilities for Special Needs Students
  • Insurance
  • Financial Support for Students
  • Student Affairs Office

Info for Students

  • Learning Facilities
  • International Programmes
  • Practical Information for Mobile Students
  • Language courses
  • Internships
  • Sports and Leisure Facilities
  • Student Clubs