Anadolu Info Package Anadolu Info Package
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  • TR
About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Cartoon and Animation
  3. Course Structure Diagram with Credits
  4. Game Animation I
  5. Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13 PY14
LO-1 Students will be able to define the fundamental components of in-game cinematic storytelling and analyze various types of cutscenes. - - - - - - - - - - - - - -
LO-2 Students will be able to devise cinematic scene planning using storyboarding and animatics. - - - - - - - - - - - - - -
LO-3 Students will be able to create cinematic scenes within the Unreal Engine environment by utilizing characters, cameras, and environmental elements. - - - - - - - - - - - - - -
LO-4 Students will be able to integrate character animations into cinematic narratives in synchronization with audio and dialogue. - - - - - - - - - - - - - -
LO-5 Students will be able to collaborate effectively in the production process of cinematic content and contribute creatively to projects. - - - - - - - - - - - - - -
LO-6 Students will be able to present and critically evaluate their cinematic projects from technical, narrative, and artistic perspectives. - - - - - - - - - - - - - -

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