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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Cartoon and Animation
  3. Course Structure Diagram with Credits
  4. Game Animation I
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ475 - Game Animation I VII. SEMESTER 3 +1 4.5
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ YASİN ARSLAN
Mode of Delivery The mode of delivery of this course is Face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional program component for this course.
Recommended Resources Unreal Engine Oyun motoru ve Blender Programı official web page.
Work Placement
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction and Overview
Week - 2 Character Rigging in Blender
Week - 3 Producing Cinematic Animation in Blender
Week - 4 Introduction to Unreal Engine
Week - 5 Character Animation in Unreal Engine
Week - 6 Camera Movements and Composition in Unreal Engine
Week - 7 Interactive Cutscene Production for Games
Week - 8 Lighting and Atmospheric Design
Week - 9 Material, Shader, and Post-Processing Techniques
Week - 10 Cinematic Effects and Sound Integration
Week - 11 Animation and Cutscene Optimization in Unreal Engine
Week - 12 Project Development and Feedback
Week - 13 Project Development and Feedback
Week - 14 Final Project Presentations, and Final Evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 30
Final Exam 1 40
Homework 1 30
Toplam (%) 100

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