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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
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  • Description
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Last Updated: 02/10/2026
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13 PY14 PY15 PY16 PY17 PY18 PY19 PY20
LO-1 To be able to explain the concepts of art and technology and the relationship between them - - - - - - - - - - - - - - - - - - - -
LO-2 To be able to explain new media art and its origins - - - - - - - - - - - - - - - - - - - -
LO-3 To be able to explain the history of new media art, the leading artists and their works in the field. - - - - - - - - - - - - - - - - - - - -
LO-4 To be able to define the concept of aesthetics and its history - - - - - - - - - - - - - - - - - - - -
LO-5 To be able to explain the aesthetic understanding of the digital culture age. - - - - - - - - - - - - - - - - - - - -
LO-6 To be able to explain the new spaces of new media art. - - - - - - - - - - - - - - - - - - - -
LO-7 To be able to explain concepts related to augmented reality - - - - - - - - - - - - - - - - - - - -
LO-8 To be able to explain the artifacts produced in augmented reality environment and their origins. - - - - - - - - - - - - - - - - - - - -
LO-9 To be able to explain the historical development of data visualization - - - - - - - - - - - - - - - - - - - -
LO-10 To be able to explain the art of data visualization. - - - - - - - - - - - - - - - - - - - -
LO-11 To be able to explain the shaping of art with computer technologies - - - - - - - - - - - - - - - - - - - -
LO-12 To be able to define the visual language that transforms from analog to digital. - - - - - - - - - - - - - - - - - - - -
LO-13 To be able to explain the environments of new media art. - - - - - - - - - - - - - - - - - - - -
LO-14 To be able to explain the main discussions on the relationship between digital games and art. - - - - - - - - - - - - - - - - - - - -
LO-15 To be able to define the concept of game art and explain the features - - - - - - - - - - - - - - - - - - - -
LO-16 Being able to define the concept of art game and explain its features. - - - - - - - - - - - - - - - - - - - -
LO-17 To be able to explain the concept of generative art. - - - - - - - - - - - - - - - - - - - -
LO-18 To be able to explain the historical process of generative art - - - - - - - - - - - - - - - - - - - -
LO-19 To be able to explain the scope and development of new media art in Turkey and in the World. - - - - - - - - - - - - - - - - - - - -
LO-20 To be able to explain the trainings and schools of new media artists in Turkey. - - - - - - - - - - - - - - - - - - - -
LO-21 To be able to explain the history of new media art, the pioneering artists and their works. - - - - - - - - - - - - - - - - - - - -

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