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Week - 1 |
Definition of the game concept and its historical development |
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Week - 2 |
Comparison of digital and traditional games |
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Week - 3 |
Game genres and genre-based mechanics |
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Week - 4 |
Gameplay and player interaction |
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Week - 5 |
Player typologies and target audience analysis |
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Week - 6 |
Game loops, quest structures, and feedback |
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Week - 7 |
Game aesthetics: visual, auditory, and experiential dimensions |
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Week - 8 |
Storytelling, narrative structure, and in-game scenarios |
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Week - 9 |
Rules, systems, and in-game dynamics |
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Week - 10 |
Achievement systems such as scoring, rewarding, and level progression |
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Week - 11 |
Game platforms, distribution systems, and user experience |
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Week - 12 |
Game design documents (GDD) and structuring processes |
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Week - 13 |
Basic prototyping techniques and interactive structure |
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Week - 14 |
Game culture, ethical issues, representation, and diversity |