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Week - 1
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Definition of the game concept and its historical development |
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Week - 2
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Comparison of digital and traditional games |
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Week - 3
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Game genres and genre-based mechanics |
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Week - 4
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Gameplay and player interaction |
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Week - 5
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Player typologies and target audience analysis |
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Week - 6
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Game loops, quest structures, and feedback |
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Week - 7
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Game aesthetics: visual, auditory, and experiential dimensions |
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Week - 8
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Storytelling, narrative structure, and in-game scenarios |
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Week - 9
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Rules, systems, and in-game dynamics |
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Week - 10
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Achievement systems such as scoring, rewarding, and level progression |
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Week - 11
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Game platforms, distribution systems, and user experience |
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Week - 12
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Game design documents (GDD) and structuring processes |
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Week - 13
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Basic prototyping techniques and interactive structure |
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Week - 14
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Game culture, ethical issues, representation, and diversity |