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Week - 1
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Introduction to the concept of 3D modeling, software interface overview |
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Week - 2
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Introductory modeling with primitive objects |
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Week - 3
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Polygonal modeling and vertex-edge-face relationships |
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Week - 4
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Basic editing tools such as extrude, bevel, and inset |
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Week - 5
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Surface topology and edge loop applications |
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Week - 6
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Modeling based on reference images |
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Week - 7
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Hard surface modeling techniques |
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Week - 8
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Organic modeling and transitional forms |
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Week - 9
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Low poly modeling and basics of optimization |
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Week - 10
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Introduction to UV mapping techniques |
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Week - 11
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Digital sculpting applications |
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Week - 12
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Basic object animation techniques |
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Week - 13
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Exporting 3D models to game engines |
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Week - 14
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Project presentation and evaluation |