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Week - 1 |
Introduction to the concept of 3D modeling, software interface overview |
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Week - 2 |
Introductory modeling with primitive objects |
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Week - 3 |
Polygonal modeling and vertex-edge-face relationships |
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Week - 4 |
Basic editing tools such as extrude, bevel, and inset |
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Week - 5 |
Surface topology and edge loop applications |
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Week - 6 |
Modeling based on reference images |
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Week - 7 |
Hard surface modeling techniques |
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Week - 8 |
Organic modeling and transitional forms |
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Week - 9 |
Low poly modeling and basics of optimization |
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Week - 10 |
Introduction to UV mapping techniques |
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Week - 11 |
Digital sculpting applications |
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Week - 12 |
Basic object animation techniques |
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Week - 13 |
Exporting 3D models to game engines |
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Week - 14 |
Project presentation and evaluation |