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Week - 1 |
Concept and history of game engines |
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Week - 2 |
Basics of interface and scene management |
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Week - 3 |
Game objects and component structure |
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Week - 4 |
Physics engine and interactive elements |
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Week - 5 |
Camera systems and lighting techniques |
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Week - 6 |
Texture, material, and shader concepts |
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Week - 7 |
Basic animation applications |
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Week - 8 |
Trigger systems and interactive objects |
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Week - 9 |
UI elements: button, menu, indicator |
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Week - 10 |
Basic gameplay logic and control schemes |
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Week - 11 |
Scene transitions and loading screens |
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Week - 12 |
Optimization techniques |
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Week - 13 |
Platform-specific setup and testing |
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Week - 14 |
Project presentation and evaluation |