|
Week - 1
|
Concept and history of game engines |
|
Week - 2
|
Basics of interface and scene management |
|
Week - 3
|
Game objects and component structure |
|
Week - 4
|
Physics engine and interactive elements |
|
Week - 5
|
Camera systems and lighting techniques |
|
Week - 6
|
Texture, material, and shader concepts |
|
Week - 7
|
Basic animation applications |
|
Week - 8
|
Trigger systems and interactive objects |
|
Week - 9
|
UI elements: button, menu, indicator |
|
Week - 10
|
Basic gameplay logic and control schemes |
|
Week - 11
|
Scene transitions and loading screens |
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Week - 12
|
Optimization techniques |
|
Week - 13
|
Platform-specific setup and testing |
|
Week - 14
|
Project presentation and evaluation |