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Week - 1 |
Introduction to advanced concepts in game engines |
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Week - 2 |
Advanced render pipeline structure and shader systems |
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Week - 3 |
Physics engine integration and collision detection |
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Week - 4 |
Real-time lighting systems and global illumination |
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Week - 5 |
Particle systems and visual effects management |
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Week - 6 |
Artificial intelligence movement systems and pathfinding |
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Week - 7 |
Blueprint and visual programming logic |
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Week - 8 |
UI systems and HUD design |
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Week - 9 |
Camera controls and player perspective systems |
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Week - 10 |
Multiplayer games and basic principles of networking |
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Week - 11 |
Performance monitoring and optimization techniques |
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Week - 12 |
Version control systems and project management |
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Week - 13 |
Working on advanced application scenarios |
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Week - 14 |
Application presentation and evaluation |