|
Week - 1
|
Introduction to in‑game applications of 2D animation |
|
Week - 2
|
Animation principles and timing rules |
|
Week - 3
|
Character drawing and basic movement cycles |
|
Week - 4
|
Walk and run animations |
|
Week - 5
|
Jumping and landing sequences |
|
Week - 6
|
Creating movement with frame‑by‑frame animation |
|
Week - 7
|
Rig‑based animation systems |
|
Week - 8
|
User interface (UI) animations |
|
Week - 9
|
VFX and micro‑interaction animations |
|
Week - 10
|
Sprite sheet creation and optimization |
|
Week - 11
|
Animation integration into the game engine |
|
Week - 12
|
Layered animation and interaction design |
|
Week - 13
|
Project implementation: in‑game animation development |
|
Week - 14
|
Presentation and evaluation of animation projects |