|
Week - 1 |
Introduction to in‑game applications of 2D animation |
|
Week - 2 |
Animation principles and timing rules |
|
Week - 3 |
Character drawing and basic movement cycles |
|
Week - 4 |
Walk and run animations |
|
Week - 5 |
Jumping and landing sequences |
|
Week - 6 |
Creating movement with frame‑by‑frame animation |
|
Week - 7 |
Rig‑based animation systems |
|
Week - 8 |
User interface (UI) animations |
|
Week - 9 |
VFX and micro‑interaction animations |
|
Week - 10 |
Sprite sheet creation and optimization |
|
Week - 11 |
Animation integration into the game engine |
|
Week - 12 |
Layered animation and interaction design |
|
Week - 13 |
Project implementation: in‑game animation development |
|
Week - 14 |
Presentation and evaluation of animation projects |