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Week - 1 |
Introduction to 3D animation and basic concepts |
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Week - 2 |
Character rigging and skinning techniques |
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Week - 3 |
Basic walk, run, and jump animations |
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Week - 4 |
Keyframing and timeline usage |
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Week - 5 |
Design of gesture, facial expression, and emotive animations |
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Week - 6 |
Facial animation and emotion conveyance techniques |
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Week - 7 |
Camera use and motion supporting narrative |
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Week - 8 |
Physics‑based animation techniques |
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Week - 9 |
Comparison of dynamic and kinematic structures |
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Week - 10 |
Animation integration into game engines |
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Week - 11 |
Animation analysis in terms of playability |
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Week - 12 |
Debugging and improvement processes |
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Week - 13 |
Animation portfolio development |
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Week - 14 |
Project presentation and evaluation |