|
Week - 1
|
Introduction to 3D animation and basic concepts |
|
Week - 2
|
Character rigging and skinning techniques |
|
Week - 3
|
Basic walk, run, and jump animations |
|
Week - 4
|
Keyframing and timeline usage |
|
Week - 5
|
Design of gesture, facial expression, and emotive animations |
|
Week - 6
|
Facial animation and emotion conveyance techniques |
|
Week - 7
|
Camera use and motion supporting narrative |
|
Week - 8
|
Physics‑based animation techniques |
|
Week - 9
|
Comparison of dynamic and kinematic structures |
|
Week - 10
|
Animation integration into game engines |
|
Week - 11
|
Animation analysis in terms of playability |
|
Week - 12
|
Debugging and improvement processes |
|
Week - 13
|
Animation portfolio development |
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Week - 14
|
Project presentation and evaluation |