Anadolu Info Package Anadolu Info Package
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • Digital Sculpture
  • Content
  • Description
  • Content
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  • Course's Contribution to Prog.
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Weeks Topics
Week - 1 Introduction to the concept of digital sculpture and its place in game art
Week - 2 Introduction to digital sculpture software (ZBrush etc.)
Week - 3 Analysis of organic and inorganic forms
Week - 4 Working with low and high polygon structures
Week - 5 Use of layer and masking tools
Week - 6 Digital carving and basic shaping practices
Week - 7 Introduction to surface anatomy and basic muscle structure
Week - 8 Digital anatomy studies (hand, foot, leg)
Week - 9 Use of reference and formal analysis techniques
Week - 10 Creating the basic form of a character sculpture
Week - 11 Detailing of the face and head form
Week - 12 Detailing and surface processing techniques
Week - 13 Processes for preparing models suitable for game engines
Week - 14 Portfolio preparation and digital sculpture presentation

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