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Week - 1 |
Introduction to the concept of digital sculpture and its place in game art |
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Week - 2 |
Introduction to digital sculpture software (ZBrush etc.) |
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Week - 3 |
Analysis of organic and inorganic forms |
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Week - 4 |
Working with low and high polygon structures
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Week - 5 |
Use of layer and masking tools |
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Week - 6 |
Digital carving and basic shaping practices |
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Week - 7 |
Introduction to surface anatomy and basic muscle structure |
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Week - 8 |
Digital anatomy studies (hand, foot, leg) |
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Week - 9 |
Use of reference and formal analysis techniques |
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Week - 10 |
Creating the basic form of a character sculpture |
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Week - 11 |
Detailing of the face and head form |
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Week - 12 |
Detailing and surface processing techniques |
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Week - 13 |
Processes for preparing models suitable for game engines |
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Week - 14 |
Portfolio preparation and digital sculpture presentation |