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Week - 1
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Introduction to the concept of digital sculpture and its place in game art |
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Week - 2
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Introduction to digital sculpture software (ZBrush etc.) |
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Week - 3
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Analysis of organic and inorganic forms |
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Week - 4
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Working with low and high polygon structures
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Week - 5
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Use of layer and masking tools |
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Week - 6
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Digital carving and basic shaping practices |
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Week - 7
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Introduction to surface anatomy and basic muscle structure |
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Week - 8
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Digital anatomy studies (hand, foot, leg) |
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Week - 9
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Use of reference and formal analysis techniques |
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Week - 10
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Creating the basic form of a character sculpture |
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Week - 11
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Detailing of the face and head form |
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Week - 12
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Detailing and surface processing techniques |
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Week - 13
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Processes for preparing models suitable for game engines |
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Week - 14
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Portfolio preparation and digital sculpture presentation |