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Week - 1
|
Introduction to game development concepts and processes |
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Week - 2
|
Game engine architecture and project setup |
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Week - 3
|
Game loop structure |
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Week - 4
|
Input systems and user interaction |
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Week - 5
|
2D game mechanics applications |
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Week - 6
|
Setting up a 3D scene and object management |
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Week - 7
|
Use of physics engine and collision system |
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Week - 8
|
UI and HUD design and integration |
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Week - 9
|
Camera movement and tracking systems |
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Week - 10
|
Synchronization of simple animation systems with gameplay |
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Week - 11
|
In-game menus and user interface controls |
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Week - 12
|
Performance optimization and debugging |
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Week - 13
|
Game prototype development practice |
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Week - 14
|
Prototype presentation and project evaluation |