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Week - 1 |
Introduction to game development concepts and processes |
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Week - 2 |
Game engine architecture and project setup |
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Week - 3 |
Game loop structure |
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Week - 4 |
Input systems and user interaction |
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Week - 5 |
2D game mechanics applications |
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Week - 6 |
Setting up a 3D scene and object management |
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Week - 7 |
Use of physics engine and collision system |
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Week - 8 |
UI and HUD design and integration |
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Week - 9 |
Camera movement and tracking systems |
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Week - 10 |
Synchronization of simple animation systems with gameplay |
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Week - 11 |
In-game menus and user interface controls |
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Week - 12 |
Performance optimization and debugging |
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Week - 13 |
Game prototype development practice |
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Week - 14 |
Prototype presentation and project evaluation |