Anadolu Info Package Anadolu Info Package
  • Info on the Institution
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • Gaming Psychology and Player Experience
  • Content
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

Weeks Topics
Week - 1 Introduction to game psychology: definitions and domains
Week - 2 Player typologies and motivation theories
Week - 3 User behavior in interactive systems
Week - 4 Cognitive load, usability, and game experience
Week - 5 Flow theory and its application in games
Week - 6 The role of emotions in player experience
Week - 7 Psychological effects of game interfaces
Week - 8 Methods for analyzing player behavior
Week - 9 Testing processes and analysis of user feedback
Week - 10 Experience mapping and user journeys
Week - 11 Principles of immersive experience design
Week - 12 Creating psychological connections through game mechanics
Week - 13 Ethical issues and game addiction debate
Week - 14 Strategies for improving player experience

  • Info on the Institution
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  • General Admission Requirements
  • Recognition of Prior Learning
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  • ECTS Credit Allocation
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  • Doctorate Degree / Proficieny in Arts
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