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Week - 1 |
Introduction to UI and UX concepts: Fundamental differences in game interfaces |
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Week - 2 |
Game information architecture and user flow diagrams |
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Week - 3 |
Wireframe design: Prototypes for HUD, menu, and inventory |
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Week - 4 |
UI components: Buttons, icons, indicators, and in-game modules |
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Week - 5 |
Typography, color, and hierarchy: Visual structure suited to game environment |
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Week - 6 |
Interaction design: Feedback systems and player guidance |
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Week - 7 |
UX research: Player personas and user scenarios |
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Week - 8 |
Usability testing: Game interface evaluation methods |
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Week - 9 |
UI/UX examples and analyses from successful games |
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Week - 10 |
Differences and design approaches for mobile, console, and PC interfaces |
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Week - 11 |
Accessibility principles and universal design in games |
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Week - 12 |
UI animations and micro-interactions |
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Week - 13 |
UI/UX ethical principles: Avoiding manipulative interfaces |
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Week - 14 |
Preparing UI/UX presentation file for portfolio |