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Week - 1
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Introduction to UI and UX concepts: Fundamental differences in game interfaces |
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Week - 2
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Game information architecture and user flow diagrams |
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Week - 3
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Wireframe design: Prototypes for HUD, menu, and inventory |
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Week - 4
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UI components: Buttons, icons, indicators, and in-game modules |
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Week - 5
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Typography, color, and hierarchy: Visual structure suited to game environment |
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Week - 6
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Interaction design: Feedback systems and player guidance |
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Week - 7
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UX research: Player personas and user scenarios |
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Week - 8
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Usability testing: Game interface evaluation methods |
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Week - 9
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UI/UX examples and analyses from successful games |
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Week - 10
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Differences and design approaches for mobile, console, and PC interfaces |
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Week - 11
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Accessibility principles and universal design in games |
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Week - 12
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UI animations and micro-interactions |
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Week - 13
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UI/UX ethical principles: Avoiding manipulative interfaces |
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Week - 14
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Preparing UI/UX presentation file for portfolio |