|
Week - 1
|
Overview of digital sculpture applications and advanced tools |
|
Week - 2
|
Organic modeling techniques |
|
Week - 3
|
Hard surface modeling methods |
|
Week - 4
|
Anatomical analysis and surface detailing |
|
Week - 5
|
Modeling expression, posture, and body language |
|
Week - 6
|
Adding high-resolution details |
|
Week - 7
|
Retopology techniques and preparation for game engines |
|
Week - 8
|
Facial expressions and character modeling |
|
Week - 9
|
Texture and material applications |
|
Week - 10
|
Balance between realism and stylization |
|
Week - 11
|
Conveying motion and weight in models |
|
Week - 12
|
Rendering and presentation techniques |
|
Week - 13
|
Original digital sculpture development process |
|
Week - 14
|
Portfolio-oriented digital sculpture project presentation |