| Language of Instruction |
Türkçe |
| Course Type |
Area Elective Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Organic and Hard Surface Modeling Techniques; Surface Detail and Anatomical Accuracy; Texture and Material in Digital Sculpting; Pose Analysis; Advanced Features in Sculpting Software; Polygon Structures and Retopology; Balanced, Weighted, Moving Sculptures; Character and Facial Expression Modeling; Optimization from High-Res Models for Games; Stylization-Realism Balance; Transferring Digital Sculptures to Game Engines; Rendering and Presentation; Developing Your Own Style; Planning and Management of Sculpting Projects; Professional Work for Portfolio. |