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Week - 1
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Basic concepts on user experience and player behavior |
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Week - 2
|
Application of user-centered design in games |
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Week - 3
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Target audience and persona creation |
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Week - 4
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Game testing types and process management |
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Week - 5
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Creating test plans and developing hypotheses |
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Week - 6
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Observation, interview, and survey techniques |
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Week - 7
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User data collection methods |
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Week - 8
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Usability testing and measurement tools |
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Week - 9
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Implementation of A/B tests |
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Week - 10
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Analysis of in-game behaviors |
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Week - 11
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Collecting feedback and reporting |
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Week - 12
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Evaluation of findings and impact on design |
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Week - 13
|
Game improvement and retesting processes |
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Week - 14
|
Ethical issues and user privacy |