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Last Updated: 02/10/2026
# Learning Outcome
LO-1 To be able to have information about the main theoretical approaches on Human-Technology Interaction
LO-2 To be able to explain the sample areas and concepts of the multi-layered structure of digital transformation.
LO-3 To be able to explain the concepts of network society and the public sphere.
LO-4 To be able to discuss the advantages and disadvantages of online communities.
LO-5 Ability to define location-based applications and spatial media.
LO-6 Awareness of ethical responsibilities in online communities and the use of location data
LO-7 To have knowledge about the history of computers.
LO-8 To be able to have information about digital reality and new aesthetic concepts.
LO-9 To be able to define the concept of money in the digital age.
LO-10 To be able to explain the blockchain technology and the economy that this technology creates.
LO-11 To be able to explain the development of digital technologies and the concept of new media.
LO-12 To be able to define new media as an art medium.
LO-13 To be able to define the concept of game and explain its features.
LO-14 To be able to define the concept of digital game in relation to digital media and explain its features.
LO-15 To be able to define the concept of player and the functions of player communities and explain their characteristics.
LO-16 To be able to explain the relations between technology and culture.
LO-17 To be able to explain artificial intelligence and its types and to discuss the possibilities and limits of artificial intelligence.
LO-18 To be able to define the concept of robot and to list the basic examples in the historical process.
LO-19 To be able to explain the general features of Big Data and Algorithmic Research Methods.
LO-20 To be able to distinguish different types of data in digital environments.
LO-21 To be able to list algorithmic data collection methods.
LO-22 To be able to distinguish algorithmic analysis techniques from each other.

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