Anadolu Info Package Anadolu Info Package
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Cartoon and Animation
  • Course Structure Diagram with Credits
  • Comics IV
  • Course's Contribution to Prog.
  • Description
  • Content
  • Learning Outcomes
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  • Course's Contribution to Prog.
  • Assessment Methods

0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
No Program Outcomes level of Contribution
0 1 2 3
1 have theoretical and practical knowledge in the field of animation. X
2 employ animation related knowledge and skills in arti and industry X
3 develop skills of research, observation andevaluation in the field of animation. X
4 design, carry out and present the process of animation X
5 take responsibility as a team member in animation production X
6 manage the subordinates in the production of animation and perform leadership in the process of animation production X
7 evaluate the animation film studies within the framework of the acquired knowledge and skills related to animation. X
8 identify the learning needs and manage learning in the field of animation. X
9 get in touchwith the animation related organisations by participating with scientific studies and artistic works. X
10 share the knowledge and skills acquired in the field of animation. X
11 follow the developments in the field of animation and to communicate with foreign colleagues in a foreign language. X
12 useall kinds of technical equipment and computer software in the field of animation in an advanced level, as well asemployingfundemantal information and communication technologies effectively X
13 have ethical values in the field of animation. X
14 havean awareness of universal values. X

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