| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
|
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Definition and History of Games; Distinction Between Digital and Traditional Games; Game Genres and Genre Characteristics; Concepts of Gameplay and Interaction; Player Typologies; Game Loop and Game Mechanics; Game Aesthetics and Emotional Design; Game Narrative and Story Structure; Rules and Game Dynamics; Feedback and Reward Systems; Game Ecosystem and Platforms; Game Design Documents; Basic Prototyping Methods; Ethics, Culture, and Representation. |