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  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • Game Engine I
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Game Engine I DOT203 III. SEMESTER 3+2 6.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ARAŞ. GÖR. UMUT SUNKAR
Mode of Delivery The mode of delivery of this course is face to face.
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Reading List -
Assessment methods and criteria 1 quiz 1 final exam
Work Placement N/A
Catalog Content Introduction to Game Engines and Basic Concepts; Interface Overview and Scene Management; Working with 2D and 3D Game Objects; Game Area and Physical Interactions; Camera and Lighting Settings; Material and Texture Assignment; Animation and Movement Management; Interactive Events and Trigger Systems; UI (User Interface) Components; Establishing Basic Gameplay Logic; Scene Transitions and Navigation; Efficiency and Optimization Principles; Platform-Specific Compilation and Publishing; Drag-and-Drop and Scripting Basics in Game Engines.

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