| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Introduction to Game Engines and Basic Concepts; Interface Overview and Scene Management; Working with 2D and 3D Game Objects; Game Area and Physical Interactions; Camera and Lighting Settings; Material and Texture Assignment; Animation and Movement Management; Interactive Events and Trigger Systems; UI (User Interface) Components; Establishing Basic Gameplay Logic; Scene Transitions and Navigation; Efficiency and Optimization Principles; Platform-Specific Compilation and Publishing; Drag-and-Drop and Scripting Basics in Game Engines. |