| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Fundamentals of Texture and Material; Types of Texture Maps; UV Coordinate System and Texture Placement; PBR (Physically Based Rendering) Approaches; Albedo, Normal, Roughness, Metalness Maps; Texture Brushes and Painting Techniques; Digital Texture Tools and Software; Procedural Texture Generation; Photo-Based Texture Preparation; Shader Concept and Applications; Texture Optimization and Memory Usage; Material Expression Power and Visual Communication; Texture Assignment Processes in Game Engines; Asset Development with Compatible Texture Sets. |