| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Definition and Categories of 2D Assets; Pixel- and Vector-Based Graphics; Sprite, UI Elements, and Background Design; Color Palette and Texture Applications; Layer Management and Visual Hierarchy; Style Selection Suitable for Game Theme; Character, Object, and Environment Design; Symbol and Icon Development; Preparing Animated 2D Graphics; Export Formats for Game Engine Integration; Optimization Techniques; Asset Packaging for Prototyping; Technical Documentation and Production Process Planning; Visual Consistency and Game Aesthetics. |