Anadolu Info Package Anadolu Info Package
  • Info on the Institution
  • Info on Degree Programmes
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  • Turkish
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • Game Asset Design
  • Content
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

Weeks Topics
Week - 1 Definition and classification of 2D game assets
Week - 2 Fundamental differences between pixel and vector graphics
Week - 3 Sprites, UI elements, and background types
Week - 4 Creating color palettes and applying textures
Week - 5 Layer logic and establishing visual hierarchy
Week - 6 Developing thematic styles and principles of consistency
Week - 7 Designing characters, objects, and environment assets
Week - 8 Symbol, icon, and micro graphic design
Week - 9 Creating basic 2D animated graphics
Week - 10 File size, resolution, and optimization methods
Week - 11 File size, resolution, and optimization methods
Week - 12 Prototype development and asset integration
Week - 13 Technical documentation and production process planning
Week - 14 Final project presentation and peer evaluation

  • Info on the Institution
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  • Academic Calendar
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  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
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  • Doctorate Degree / Proficieny in Arts
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  • Info for Students
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