|
Week - 1
|
Definition and classification of 2D game assets |
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Week - 2
|
Fundamental differences between pixel and vector graphics |
|
Week - 3
|
Sprites, UI elements, and background types |
|
Week - 4
|
Creating color palettes and applying textures |
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Week - 5
|
Layer logic and establishing visual hierarchy |
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Week - 6
|
Developing thematic styles and principles of consistency |
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Week - 7
|
Designing characters, objects, and environment assets |
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Week - 8
|
Symbol, icon, and micro graphic design |
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Week - 9
|
Creating basic 2D animated graphics |
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Week - 10
|
File size, resolution, and optimization methods |
|
Week - 11
|
File size, resolution, and optimization methods |
|
Week - 12
|
Prototype development and asset integration |
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Week - 13
|
Technical documentation and production process planning |
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Week - 14
|
Final project presentation and peer evaluation |