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Week - 1 |
Definition and classification of 2D game assets |
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Week - 2 |
Fundamental differences between pixel and vector graphics |
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Week - 3 |
Sprites, UI elements, and background types |
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Week - 4 |
Creating color palettes and applying textures |
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Week - 5 |
Layer logic and establishing visual hierarchy |
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Week - 6 |
Developing thematic styles and principles of consistency |
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Week - 7 |
Designing characters, objects, and environment assets |
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Week - 8 |
Symbol, icon, and micro graphic design |
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Week - 9 |
Creating basic 2D animated graphics |
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Week - 10 |
File size, resolution, and optimization methods |
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Week - 11 |
File size, resolution, and optimization methods |
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Week - 12 |
Prototype development and asset integration |
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Week - 13 |
Technical documentation and production process planning |
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Week - 14 |
Final project presentation and peer evaluation |