| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Advanced Game Engine Architectures; Render Pipeline and Shader Systems; Physics Engine Integration; Real-Time Lighting and Global Illumination; Particle Systems and Effect Management; Artificial Intelligence and Navigation Systems; Blueprint or Visual Scripting Approaches; Performance Monitoring and Optimization; Multi-Layered UI Systems; Game Event Management; Advanced Camera and Control Systems; Networking and Multiplayer Systems; Version Control and Project Management; Advanced Game Engine Application Examples. |