| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Introduction to User Interface Design in Games; Adapting UI and UX Concepts to Games; Information Architecture and Game Flow Diagrams; Developing Wireframes for Games; Game Interface in the Context of Typography and Color Theory; UI Components (HUD, Menu, Inventory) and Design Systems; Player-Centered UX Research and Usability Testing; Successful Game Interface Examples and Feedback Mechanisms; Differences in Mobile, Console, and PC Game Interfaces; Accessibility Standards and Universal Design; UI/UX Prototyping Tools; Microinteractions and UI Animations; Ethical Interface Design in Games; Preparing a UI/UX-Focused Game Portfolio. |