| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Technical Artist Role and Responsibilities; Shader Usage in Game Engines; Memory Management and Asset Optimization; LOD (Level of Detail) and Culling Techniques; Lighting Optimization; Efficient Use of Animation Systems; Texture and Material Optimization; GPU/CPU Performance Analysis; Use of Profiling Tools; Platform-Specific Technical Constraints; Coding Strategies for Optimization; Pipeline Efficiency; Performance Improvement Process. |