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Week - 1 |
Definition of technical art and its role in the industry |
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Week - 2 |
Shader structures and basics of optimization |
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Week - 3 |
Memory management and asset organization |
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Week - 4 |
LOD structures and culling strategies |
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Week - 5 |
Efficient use of lighting and shadow systems |
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Week - 6 |
Real-time rendering processes |
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Week - 7 |
Texture and material efficiency |
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Week - 8 |
GPU/CPU load and bottleneck analysis |
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Week - 9 |
Examination of profiling tools |
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Week - 10 |
Cross-platform optimization differences |
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Week - 11 |
Coding and blueprint optimizations |
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Week - 12 |
Pipeline arrangement and workflow efficiency |
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Week - 13 |
Performance testing and ımprovement applications |
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Week - 14 |
Final project presentation: technical art report |