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Week - 1
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Definition of technical art and its role in the industry |
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Week - 2
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Shader structures and basics of optimization |
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Week - 3
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Memory management and asset organization |
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Week - 4
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LOD structures and culling strategies |
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Week - 5
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Efficient use of lighting and shadow systems |
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Week - 6
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Real-time rendering processes |
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Week - 7
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Texture and material efficiency |
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Week - 8
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GPU/CPU load and bottleneck analysis |
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Week - 9
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Examination of profiling tools |
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Week - 10
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Cross-platform optimization differences |
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Week - 11
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Coding and blueprint optimizations |
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Week - 12
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Pipeline arrangement and workflow efficiency |
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Week - 13
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Performance testing and ımprovement applications |
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Week - 14
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Final project presentation: technical art report |