| Language of Instruction |
Türkçe |
| Course Type |
Area Elective Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Concept of Stylization and Its Place in Game Art; Deviation from Realism and Artistic Interpretation; Stylized Approaches in Character, Object, and Environment Design; Power of Form and Silhouette; Enhancing Expression with Color and Material; Developing Styles Suitable for Different Game Genres; 2D and 3D Stylized Asset Production Techniques; Hand-Painted Textures; Stylization with Shaders; Principles of Silhouette and Balance; Reference Gathering and Style Studies; Prototype Development and Feedback; Creativity Under Technical Constraints; Stylized Asset Production Compatible with Portfolio. |