| Language of Instruction |
Türkçe |
| Course Type |
Area Elective Courses |
| Course Instructor(s) |
ARAŞ. GÖR. UMUT SUNKAR |
| Mode of Delivery |
The mode of delivery of this course is face to face. |
| Prerequisites |
There is no prerequisite or co-requisite for this course. |
| Courses Recomended |
There is no recommended optional programme component for this course. |
| Recommended Reading List |
- |
| Assessment methods and criteria |
1 quiz 1 final exam |
| Work Placement |
N/A |
| Catalog Content |
Concept of Realism and Its Role in Game Art; Use of References and Observation Methods; High-Quality Modeling Techniques; Realistic UV Mapping and Texture Creation; Material and Shader Settings; Lighting and Shading; Surface Detailing: Normal, Roughness, and Height Maps; Photogrammetry and 3D Scanning Technologies; Realism Applications in Game Engines; Performance and Optimization Techniques; Photorealistic Environment and Object Design; Realistic Character Anatomy; Motion and Physics Simulations; Technical and Aesthetic Balance; Portfolio Development with Realistic Assets. |