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  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • Realistic Asset Generation
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Realistic Asset Generation DOT410 VIII. SEMESTER 2+2 5.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) ARAŞ. GÖR. UMUT SUNKAR
Mode of Delivery The mode of delivery of this course is face to face.
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Reading List -
Assessment methods and criteria 1 quiz 1 final exam
Work Placement N/A
Catalog Content Concept of Realism and Its Role in Game Art; Use of References and Observation Methods; High-Quality Modeling Techniques; Realistic UV Mapping and Texture Creation; Material and Shader Settings; Lighting and Shading; Surface Detailing: Normal, Roughness, and Height Maps; Photogrammetry and 3D Scanning Technologies; Realism Applications in Game Engines; Performance and Optimization Techniques; Photorealistic Environment and Object Design; Realistic Character Anatomy; Motion and Physics Simulations; Technical and Aesthetic Balance; Portfolio Development with Realistic Assets.

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