|
Week - 1
|
Concept of realism and its impact on game art |
|
Week - 2
|
Reference research methods and analysis |
|
Week - 3
|
Realistic object modeling techniques |
|
Week - 4
|
UV mapping and surface editing |
|
Week - 5
|
Creating realistic textures and surfaces |
|
Week - 6
|
Material properties and shader usage |
|
Week - 7
|
Detail maps: normal roughness AO |
|
Week - 8
|
Lighting techniques and shading |
|
Week - 9
|
Photogrammetry and scanning technologies |
|
Week - 10
|
Introduction to realistic character modeling |
|
Week - 11
|
Asset integration in real-time engines |
|
Week - 12
|
Optimization techniques and game engine usage |
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Week - 13
|
Visual storytelling of realistic scenes |
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Week - 14
|
Portfolio-ready realistic asset presentation |