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Week - 1 |
Concept of realism and its impact on game art |
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Week - 2 |
Reference research methods and analysis |
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Week - 3 |
Realistic object modeling techniques |
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Week - 4 |
UV mapping and surface editing |
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Week - 5 |
Creating realistic textures and surfaces |
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Week - 6 |
Material properties and shader usage |
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Week - 7 |
Detail maps: normal roughness AO |
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Week - 8 |
Lighting techniques and shading |
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Week - 9 |
Photogrammetry and scanning technologies |
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Week - 10 |
Introduction to realistic character modeling |
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Week - 11 |
Asset integration in real-time engines |
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Week - 12 |
Optimization techniques and game engine usage |
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Week - 13 |
Visual storytelling of realistic scenes |
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Week - 14 |
Portfolio-ready realistic asset presentation |