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  • Human Computer Interaction and Usability
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Human Computer Interaction and Usability UZE621 II. SEMESTER 3+0 7.5
Language of Instruction Türkçe
Course Type Elective Courses
Course Instructor(s) PROF. DR. NİLGÜN ÖZDAMAR
Mode of Delivery This course is conducted face to face.
Prerequisites There is no prerequisite or co-requisite for this course
Courses Recomended Research methodology
Recommended Reading List Birch, J. (2024). The Edge of Sentience: Risk and Precaution in Humans, Other Animals, and AI. Oxford University Press.(Artificial intelligence, ethics and human–AI interaction)Wanless, A. (2025). The Information Animal: Humans, Technology and the Competition for Reality. Oxford University Press / Hurst.(Human behavior, information ecosystems and technology)Kislev, E. (2022). Relationships 5.0: How AI, VR, and Robots Will Reshape Our Emotional Lives. Oxford University Press.(Impact of emerging technologies such as AI and VR on human interaction)Dix, A., Finlay, J., Abowd, G., & Beale, R. (2004). Human-Computer Interaction (3rd ed.). Pearson.Norman, D. A. (2013). The Design of Everyday Things. Basic Books.Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S., Elmqvist, N., & Diakopoulos, N. (2016). Designing the User Interface: Strategies for Effective Human-Computer Interaction (6th ed.). Pearson.
Assessment methods and criteria The assessment of this course consists of a midterm exam, a final exam and a assignment.
Work Placement -
Catalog Content Introduction to Human–Computer Interaction; Historical Development of Human–Computer Interaction; Cognitive and Affective Aspects of Human Nature; Usability Principles and Standards; User Experience in Open and Distance Learning Environments; Interface Design Principles; User Experience Research Methods; User Profiles and Scenarios; Usability Testing; Artificial Intelligence and Machine Learning–Based User Experience; User Interaction with Augmented Reality, Virtual Reality, and Mixed Reality; Usability Problems and Solution Strategies; Future Learning Technologies and User Experience Trends; Project Presentations and General Evaluation.

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